2nd Generation

Mattel Intellivision

Mattel Electronics · 1979-Dec-03

TypeConsole
Released1979-Dec-03
Launch Price299 USD
Games125
Units Sold3 million
Rating6.2/10

The Mattel Intellivision was the first serious challenger to Atari’s dominance. Launched in December 1979, it boasted a 16-bit processor (the first in a home console), superior graphics to the Atari 2600, and an aggressive marketing campaign that directly compared the two systems side by side. The Intellivision sold 3 million units and proved that the console market could support competition — a lesson the industry would learn and relearn across every generation since.

History & Development

Mattel Electronics, a division of the toy company, entered the video game market seeking to capitalize on the Atari 2600’s explosive success. The Intellivision (a portmanteau of “intelligent television”) was developed internally and test-marketed in Fresno, California in 1979 before a national rollout in 1980. It launched at $299 — significantly more expensive than the 2600’s $199 (which was already dropping toward $150).

Mattel’s marketing was confrontational. Television ads featuring spokesman George Plimpton placed Intellivision and Atari 2600 versions of the same games side by side, allowing viewers to see the Intellivision’s clearly superior graphics. “Intellivision is to Atari what Atari is to this,” Plimpton would say, pointing to a rubber ball — devastating comparison advertising that anticipated Sega’s “Genesis does what Nintendon’t” by a decade.

Mattel also made ambitious promises about an upcoming keyboard component that would transform the Intellivision into a full home computer. The keyboard was repeatedly delayed and eventually released in limited quantities as the Entertainment Computer System (ECS) in 1983. The Federal Trade Commission investigated Mattel for the delays, resulting in a $10,000 fine.

The Intellivision survived the early 1980s but could not weather the crash of 1983. Mattel Electronics reported losses of $394 million and shut down in 1984. The brand was sold to a former Mattel executive who continued selling the console as INTV Corporation until 1990, producing new games throughout the late 1980s.

Hardware & Technical Specifications

The Intellivision’s General Instrument CP1610 CPU was a genuine 16-bit processor — the first in any home console — running at 894.886 kHz. While the clock speed was low, the 16-bit data path allowed it to process more data per cycle than the 2600’s 8-bit MOS 6507. The General Instrument AY-3-8900-1 STIC (Standard Television Interface Chip) handled graphics, supporting a resolution of 159×96 pixels with 16 colors, 8 sprites, and sophisticated background tile capabilities.

The AY-3-8914 PSG provided 3 channels of sound plus a noise channel — a significant improvement over the Atari 2600’s 2-channel TIA audio. Music and sound effects on the Intellivision were notably richer and more melodic than 2600 titles.

The controllers were the Intellivision’s most distinctive and divisive feature. Each controller featured a 12-button numeric keypad, four side buttons, and a 16-direction disc (not a joystick or D-pad). Game-specific overlays slid into the controller, labeling the keypad buttons with context-specific functions. The disc was precise but uncomfortable for extended play — it sat flat against the controller face and required thumb pressure rather than the natural grip of a joystick. The controllers were hardwired to the console and could not be replaced without modification.

Game Library & Legacy

The Intellivision’s library of 125 games excelled in sports and strategy. Major League Baseball (the pack-in game for most of the console’s life) was the most popular title and arguably the best sports game available on any platform in the early 1980s. NFL Football, NBA Basketball, NHL Hockey, and Soccer all featured overhead perspectives and strategic depth that the 2600 couldn’t match. NASL Soccer and World Championship Baseball were highlights.

Beyond sports, Advanced Dungeons & Dragons: Treasure of Tarmin was a first-person dungeon crawler impressive for its era. Astrosmash was an addictive arcade-style shooter. Utopia (1982) is sometimes cited as the first simulation/strategy game — a two-player island management game that predated SimCity by seven years. BurgerTime was an excellent arcade port. Tron: Deadly Discs and Tron: Solar Sailer used the disc controller effectively.

The Intellivision also spawned the Intellivision II (a cost-reduced redesign) and the Intellivision III / INTV System III (further revisions under INTV Corporation). A modern revival — the Intellivision Amico — was announced in 2018 but faced years of delays and controversy, never achieving a successful retail launch.

Collecting & Value Today

The Intellivision is affordable to collect. Working consoles sell for $30-70 USD. Most games are in the $3-15 range — one of the cheapest retro libraries to complete. Rare titles include Spiker! Super Pro Volleyball (the rarest official release, $200-500+), World Championship Baseball, and several late INTV Corporation releases. The controller overlays are essential for full enjoyment and can be difficult to find separately. The hardwired controllers can develop dead spots on the disc — replacement is possible but requires soldering. Overall, the Intellivision offers excellent value for collectors interested in early console history.

Hardware Revisions

Mattel launched the Intellivision in 1979 and kept it in production through 1990 across three generations of hardware. Licensees including Sears, GTE-Sylvania, and Radio Shack re-badged the console, and Mattel’s own Intellivision II and System III redesigns modernised the shell without changing the underlying platform.

Intellivision (Master Component)

Released: 1979–1980 · Status: Original

The launch Intellivision in walnut-veneer-and-beige with hard-wired disc controllers featuring 16-direction pads and overlay slots. Uses a 16-bit General Instrument CP1610 CPU – a rarity at the time. Marketed as the more sophisticated alternative to the Atari 2600.

Intellivision II

Released: 1983 · Status: Redesign

A smaller, cheaper-looking black-and-silver redesign with detachable controllers. Removed the luxe wood-veneer styling to cut costs as Mattel struggled through the 1983 crash. Also re-engineered the cartridge lockout, which controversially broke compatibility with a few earlier Coleco-developed Intellivision games.

Intellivision III / Super Pro System

Released: 1983 (prototype), 1985 (INTV Corp) · Status: Late reissue

Mattel’s “Intellivision III” was a planned upgrade that never shipped; INTV Corp. – a Mattel spin-off that bought the rights in 1984 – later released the INTV System III (also called Super Pro System), a budget Intellivision Master Component clone, in 1985. Produced through 1990.

Sears Super Video Arcade

Released: 1979–1980s · Status: Licensed rebrand

Sears sold a licensed Intellivision as the Super Video Arcade through its US department stores, similar to the Sears Tele-Games variant of the Atari 2600. Shares all hardware and software with the Mattel Intellivision Master Component but has different branding and overlays.

Console Ratings

Rated on a 10-point scale based on available technology at time of release.

Console Design
7
Durability
8
Controllers
5
Graphics
6
Audio
6
Media Format
5
Game Library
7
Gamer Value
5
Collector Value
7
Overall Rating 6.2 / 10

Technical Specifications

Processor (CPU) General Instrument CP1610 (16-bit)
CPU Speed 894.886 kHz
Graphics (GPU) General Instrument AY-3-8900-1 STIC
RAM / Video RAM 1.5 KB (240 bytes scratchpad + 352 bytes SRAM)
Screen Resolution 159x96 (NTSC)
Color Palette 16
Audio General Instrument AY-3-8914 (3 channels + noise)
Media Format Cartridge
Media Capacity Up to 48 KB (bankswitched)
Controller Ports 2 (hardwired)
Audio / Video Output RF

Release Dates by Region

Japan1982-Jan-01
North America1979-Dec-03
Europe1982-Jan-01

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