The Video Game Console Library - Insights from Tan


Insights from Tan

I guess I'm not what you'd call a traditional blogger in the sense that I write entries in a "dear diary" format. Instead, I like to write informal reviews, thought pieces, as well as chronicle my collecting to a small degree. Sometimes I ramble and sometimes I rant but at least I'm consistent if nothing else!.

Feel free to comment and welcome to VGCL!
 

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I’m Not Ready To Review Mass Effect 3 Yet           (added 15-Mar-12)


Now let me tell you why: [Spoiler Warning]

I’m actually waiting for the other shoe to drop. If you’ve kept up with the various reactions in gaming forums, you probably already know how much of a disappointment the ending is. Between the plot inconsistencies, lack of closure, abruptness of it all and the illusion of a choice in the fate of the galaxy, it leaves a lot to be desired. If this was just one game, I could shake it off and just trade the damn game in. However, I’ve invested time with this character since 2007 across three games and multiple playthroughs.

I don’t want to chalk this game up as another Dragon Age 2, or simply conclude that EA’s influence has further tainted what was once my favorite game developer. So I have to remain optimistic that there’s a grand plan in place to give this trilogy the fan service and send off it deserves. There seems to be a tight campaign to keep the lid on any official word or reaction from BioWare itself. It feels planned, with small hints dropping like crumbs to starving fans. Perhaps this is merely marketing ploy to allow the European and Japanese markets to swell with sales before all hell breaks loose. I honestly don’t know.

So before the word is given, I’ll list off a few scenarios that I could see happening.

  • The Joker/Normandy crash landing was a time jump back to the past. WE ARE THE PROTHEANS! Lots of potential DLC there.
  • The popular “Shepard was indoctrinated” theory is actually true.
  • BioWare just simply screwed us all over. End of story.
  • They split the game content up and Mass Effect 4 will come out this year.
  • Same as above except it’ll be a multiplayer game with a story to bring closure.

Ok, sure the whole “Normandy crew expand into a new civilization and evolve over a million years to become the Protheans” is a stretch but it has been done before in science fiction to usually good effect. It would be a cool idea and would fit nicely with the end scene where the old man and grandson talk about “the Shepard”. It would also give some credence as to why the Catalyst looked like that boy Shepard tried to save on Earth in the beginning. What better way to ensure a conditioned emotional reaction for Shepard to make sure the plan goes through than to appeal to him on a personal level. This idea also helps with the Prothean beacon/Shepard thing as well.

Or, even more radically, it’s both the indoctrination theory AND the Normandy/Prothean angle. How cool would that be? In any case, I’ll wait for BioWare to respond before I review this game. I have to know if this is a finished product or not. If it isn’t, then a review would only be partially accurate. If it is, then it certainly won’t be a favourable review I can tell you that.

And now I wait…


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Review: Kingdoms of Amalur: Reckoning – Xbox 360           (added 27-Feb-12)


The worst thing that could happen while playing an RPG happened to me. I stopped caring about the story. Worse still, it happened so early on that it tainted the fifty hours or so of gameplay after it happened. I don’t think I can really blame R.A. Salvatore for that. After all, he’s one of my all-time favorite fantasy writers. In recent years however his Forgotten Realms novels have been a bit bland. I attribute that more to a genre and/or story setting running out of steam than anything else. Still, without a story that grabs you, the game just falls apart.

If I had to describe this game to someone in a single sentence, I suppose I’d say it’s the demo, rinsed and repeated, about twenty-five to thirty times over. Reveal the map, loot, button mash enemies and move on. Throw in dozens of fetch quests and you’ve pretty much got this one nailed. How this differs from other games in the genre, is that you don’t really care why or how it get’s done, just as long as it does. The MMORPG background and ambitions of this team are clear. When you take the social aspect out of an MMO, you have nothing left but an empty, soulless game of repetition.

Pros:

  • Excellent map features with easy to read labels and symbols.
  • Solid voice acting.
  • Good sound effects.
  • Colourful art style that’s a nice break from the earth tones of the last couple of years.
  • Decent combat with plenty of variety.
  • Lots of freedom in exploration.
  • Good dialog system.
  • Crafting systems are a nice alternative to merchants.
  • Decent hairstyles for character customization for a change.

Cons:

  • Boring story that gets old really fast.
  • Landscapes and enemies are just variations of one another as you travel through each new area.
  • Multi-class system isn’t the awesome feature it’s touted to be.
  • Endless fetch quests make sidequesting a blur of repetition.
  • The world is huge, but with very little in it.
  • Janky camera that gets annoying sometimes.
  • Menus are clunky and time-consuming.
  • Mini games for lockpicking and dispelling are an unnecessary distraction.
  • The ending including the final battle was anticlimactic and short.
  • Music is bland and forgettable.

Overall, this is a solid game but far from what they advertised it to be. A safe first entry for a new company that’s looking into the MMO genre as it’s next big project. Even the all-star team put together to build this, couldn’t shake the lonely, empty MMO feeling. The two hundred hours of gameplay? Please. Even if you didn’t fast travel I don’t think you could even hit half of that unless you spent many hours just mindlessly wandering with no direction. I fully explored the map, hit the level forty cap, leaving only a dozen or so fetch quests unfinished and I only hit seventy hours or so. While it was an OK experience, there isn’t any replay value. It’s a game that caters to a certain player and unfortunately, I wasn’t it.

7.25/10 (including the .5 for a decent haircut!)


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Kingdoms of Amalur: Reckoning – Demo           (added 26-Jan-12)


With all of the media surrounding this game, you’d think I’d have a better idea of what it’s all about. Truth is, screenshots and videos just don’t do this title justice. Here’s a few points I wanted to jot down for future consideration:

  • While the videos seem to indicate a cartoonish look, I find it’s a nice combination of a third person Baldur’s Gate: Dark Alliance and Fable with less Charles Dickens in it. Colourful and vibrant, it makes a nice contrast to the bleak look of other RPGs.
  • Character models and enemies are great. I was impressed at how fluid and realistic body movement was.
  • The world is huge. You can tell that just from the sizable portion you get in the demo.
  • Combat, while certainly not “innovative” as led to believe, is damn fun and easy to master.
  • Great voice acting from what I’ve heard so far.
  • The skill tree and class system seems well thought out.
  • Two hours of demo gameplay makes for a great first impression.

What this game boils down to, is a safe first entry by a new studio which takes traits that have worked successfully in other games and adds its own personality and style to it. It doesn’t rock the boat for RPGs but should give us a good, fun game that I’m eagerly looking forward to.


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Review: LEGO Star Wars III: The Clone Wars – Xbox 360           (added 04-Jan-12)


When I had first seen gameplay videos of III, I had mixed feelings. By this time, I had already been disappointed with LEGO Batman and the LEGO Indiana Jones series so my expectations were a bit low. Perhaps the very nature of the material lends itself to a better game or a better design philosophy. After all, I’m much more of a Batman fan than I am of Star Wars. Yet the LEGO Star Wars games have given both me and my wife countless hours of fun and challenge since the first came out back in 2005. So when watching these new videos of III, the concentration on the newer aspects and somewhat unfamiliar material gave me pause as to whether I’d be getting another fun game.

In gaming, change can sometimes be good. Other times not so much. A game like this that has such a long and storied trove of history to draw from, can flourish on “more of the same”. I can sum up my review by saying the best parts of this game are those that are familiar. The tried and true platforming/building/collecting. While I can appreciate that the “RTS-lite” portions are there to help bring the galaxy-wide scope of war into the game, more often than not it was repetitive and tedious. Something needing to get past to enjoy “the good” once more.

Pros:

  • The eye/ear candy is better than ever. Lighting, explosions, the works.
  • Level design and puzzles are as good as ever and a bit more challenging than previous games.
  • Easy to follow story even if you haven’t watched the Clone Wars animated series.
  • Space battles are the best in the series yet.
  • The Hub is expanded in size with many more things to see and do.
  • Camera angles are much more forgiving.
  • Multiplayer is fun, even the RTS portions.
  • Boss fights are better than ever.

Cons:

  • RTS portions in single player can be tedious and repetitive at times.
  • Unlocking characters is a pain in the ass.
  • Glitched achievements.
  • Timed missions take the fun out of some levels.

The fact that I haven’t watched the animated series, didn’t affect how much fun this game is. In many ways it’s the same solid, addictive gameplay as with previous games. That isn’t a bad thing when you consider how good these games truly are and how accessible they are to kids and adults alike. Even though the RTS elements dropped my review score, the rest of the game is good enough to overcome any hesitation I may have in recommending it. If you find these types of levels fun as well, then all the better.

8.25/10


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Review: The Elder Scrolls V: Skyrim – Xbox 360           (added 28-Nov-11)


This is a hard game to review because I both love it and find some of it really crappy at the same time. On the one hand, you have a sprawling open world that’s ripe with history and a life of its own. On the other, you feel like a disjointed character, never taken seriously by the NPCs you encounter and forever tasked with fetch quests and escorting duties.

The game starts on a positive note. Your character, in the tradition of the series being a prisoner, is in the midst of determining their ultimate fate when destiny comes calling in a big way. Those first ten or so hours of vulnerability as an untested warrior/thief/mage are both exciting and new as you struggle to overcome difficult challenges and get a handle on the game itself. The next twenty or thirty are spent with a goal in mind, taking some chances and planning your character’s development. The next twenty hours or so after that are about wrapping up business and getting serious into long-term character leveling based on the first few dozen hours and what skills you feel you need to improve. After that it becomes a routine of same ‘ole, same ‘ole.

So with 130+ hours under my belt, a level 57 character, the head of all factions and all achievements earned, here is my list of pros and cons for Skyrim:

Pros:

  • Huge world to explore.
  • Enormous bang for buck as far as game hours.
  • A fair bit more humor than previous games.
  • More options for crafting that give a higher sense of independence.
  • Nice visuals.
  • Good sound effects and solid, familiar sounding music right at home for this series.
  • Ranged combat is excellent.
  • Excellent voice acting.
  • Good menus, easy to navigate.

Cons:

  • Many quests are tedious with worthless rewards.
  • Melee combat is a bit stiff and chaotic.
  • Leveling can be a real chore later on.
  • Perk system seems a bit disorganized.
  • Two handed weapons make casting spells a pain in the ass.
  • Followers tend to hinder more than help, especially in stealth.
  • Movement speed seems slow.
  • Having to choose between health, magicka and stamina at level up causes sacrifices for mix and match skill set players.
  • Very few voice actors for far too many roles.
  • No co-op gameplay is a real shame.
  • Dungeons are repetitive.
  • Questionable value to many of the offered perks.
  • Story is a bit bland, as are the factions.
  • Some bugs can be game breaking and require patience or research.
  • Not as much variation in enemies as one would expect.
  • Map is of only limited use, especially when climbing mountains.

Despite the lopsidedness of my list, I really think this is a good game. Not a great game mind you but a good one. A solid, familiar feeling entry in the Elder Scrolls series that doesn’t quite feel like an evolution as it does an improvement. Perhaps that’s because Skyrim and Oblivion are on the same system. Or maybe because of how much of Oblivion and Fallout 3 are mixed into this game. Only time will tell if patches and extra content can bring this game to a level of greatness it currently has the potential for.

8.0/10


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Remembering Steve Jobs           (added 07-Oct-11)


It’s been a couple of days since Steve’s passing and I’ve had some time to think about the tangible effect this man has had on my life. I don’t own a Mac, iPod, iPhone or anything from Apple. I never have. Perhaps that seems a bit hard to believe but I’ve never been interested in the iCulture or Apple’s hardware design philosophy. Don’t get me wrong, there are some fine Apple products out there. They just haven’t made anything I felt I really wanted or needed. I also fully realize and respect the impact he has had on the entertainment industry at large. With a career spanning several decades, he has certainly had a hand in just about everything.

Before I became addicted to Age of Empires, Neverwinter Nights, all things id Software or anything on a Windows operating system for that matter, there were the Apple II systems we had at school. Games like Lemonade Stand and Jeopardy! presented both an edutainment experience as well as an eye opener into something different from Pac-Man, Galaga or even Super Mario.

I doubt a lot of younger gamers today could appreciate these old games as much as those of us who played them when they were new. If not for the nostalgia and the smile it brings to my face, I doubt even I could patiently wait while the 5.25″ floppy drive does its machine gun/broken cash register/electric can opener cacophony of noise or keep a cheat sheet of commands next to the loud, clicky, typewriter-esque keyboard. All of that just to play games with long load times, primitive graphics (by today’s standards) and simple music and audio.

The thing to remember though, is that back then we didn’t just play the games, we worked the hardware. At a time when having two buttons on an arcade game brought 200% more fun and action to the flashy graphics and ear rocking sounds, the loading, clicking and patience of PC gaming gave way to games of depth and complexity like Ultima or Wizardry which share qualities with games thirty years newer. Simpler games like Lemonade Stand, introduced many young kids like myself to basic economics and decision making.

So while my typing skills have eroded due to bad habits since those classes in elementary school so many years ago, my love of gaming on PCs still thrives. Thanks Steve for helping to open my eyes to gaming that doesn’t involve quarters or analog sticks.

Steve Jobs 1955-2011
R.I.P.


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Celebrating Imagic’s 30th Anniversary           (added 16-Jul-11)


July 17th, 1981 has a special significance to me as a gamer. Bill Grubb, who was president of Imagic Corporation, calls that “Day One”. That was when nine people, including key members of Atari and Intellivision, came together to form what is considered the second independent software developer for home consoles ever. In their first year, they grew to eighty-six employees and released twelve games. Seven for the Atari 2600 and five for the Mattel Intellivision. In their second, they expanded onto every major home console and even onto a few home computer platforms.

To say they were aggressive when entering the market is an understatement. However, they matched their business savvy approach with a philosophy of making games which few third party companies since have been able to match. One aspect of that philosophy that I greatly admire, was their decision to use the strengths of each game system’s hardware to maximize the potential of each title. Even if it was a multi-platform release. While that is still being done to some extent today, no one has taken it to the same level Imagic did. Even now I own and play multiple copies of games like Demon Attack, Cosmic Ark, Atlantis etc. Each game system presents each game differently. Enough to warrant owning it on multiple platforms due to technical and gameplay differences which in some cases almost seem like totally different games altogether.

Many of their games, particularly the Intellivision ones, were masterful technical achievements in game design. Use of colours, backgrounds and animations raised the bar while others sought a more tangible sense of realism through simulation. While they sailed the trends of the day in many genres including developing variations of popular games, they also broke new ground with games like Microsurgeon, expanded the potential of others with titles like Truckin’ and even created the first ever sequel to a title (Atlantis) with Cosmic Ark.

As a collector, I also appreciate the effort in creating a unique product easily identified through artwork, packaging and design. Cartridges have a handy grip plate on the end, cases had open bottoms to save from torn box lids, inner trays made from plastic to help the boxes keep their shape and colour coded bands for each game system. While the industry at that time ran wild with packaging variations, Imagic kept a single format for most of their products which have both survived the test of time and look better on a shelf than most of the competition of the day. Overall it lends a feeling of professionalism and well thought out design that gamers and collectors alike can enjoy.

Despite all that, they were ultimately a victim of the game crash which sent the entire industry into a lurch. I believe that many of the positive things I’ve mentioned were what convinced Activision to buy the rights to many of their games when Imagic went under. Perhaps they had seen the legacy left behind as something worth saving or maybe potential for licenses to develop into sequels. In any case, even thirty years later, you can still find some Imagic games in Activision compilations for systems like the PC/MAC, PS2 and PSP.

So this Sunday if you’re feeling a bit nostalgic for some fantastic classic gaming, celebrate Imagic’s 30th birthday with one of their many great titles!


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Review: Dragon Age II – PS3           (added 14-Mar-11)


I have a few curt and sharp descriptions of this game for you I’d like to share. One of them is “a semi-linear game of repetition and half-fastness”. Another one I’m fond of is “a good story and a great ending that bookend 30 hours of boredom in the middle”. Perhaps the most accurate one is “a typical EA game rushing to take advantage of a franchise”. If I seem bitter, it’s only because I’ve seen a downturn in quality from BioWare since their acquisition and I can feel the difference in their games and their SOP.

To say I’m disappointed would be an understatement. I suppose that’s what you get for pissing out a sequel sixteen months after the original. It may work for some genres but good RPGs need more time than that. Along with being disappointed and somewhat bitter, I’m also surprised. When the PR machine was rolling, they made it seem like it was going to be quite different from Origins and Awakenings. The truth is, in many ways it never changed at all. Otherwise I would have given it a much lower score because that familiarity and those few sparks of BioWare greatness I saw were what kept me playing.

Pros:

  • Excellent voice acting, especially the player’s character and his/her companions.
  • When there actually was a story, it was good.
  • Solid music and special effects.
  • The banter between companions was entertaining at times.
  • The dialog tree used from Mass Effect was a nice addition.

Cons:

  • Technical issues plagued the gameplay.
  • Tedious side questing took at least 80% of the 35 or so hours.
  • Cookie cutter enemies and recycled maps used over and over again didn’t help the boredom any.
  • Leveling up felt too much like Mass Effect 2′s streamlined “RPG lite”.
  • Cameos from established characters from other games happened way too often and felt forced to establish a bridge.
  • Combat was hectic because button mashing took most of the strategy away and didn’t feel balanced with special ability cooldowns.
  • Enchanting and potion making was dumbed down and limited.
  • Very few places to explore.
  • Holding back trophies and characters on release day for an extra $7 is a real piss-off.
  • A lack of variety in weapons.
  • Companion armour was limited to minor upgrades to their default look and player character armour also suffered from limitation in variety.
  • No option for dual-wielding outside of sword/shield or daggers.
  • Very little interaction with companions including conversations.
  • Never felt like there was enough money in the game for the more expensive items.

I could probably extend that “Cons” list a bit but why bother? You get the point by now. This is a rushed product that’s only a shell of its previous self and I hope they put more time and effort into III before Dragon Age becomes the next yearly Madden franchise for Electronic Arts.

6.75/10


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Review: Divinity II: Ego Draconis – Xbox 360           (added 07-Mar-11)


With the remastered edition of this game supposedly coming out in just a few weeks, I suppose I could have waited for it. But then again I’m not as harsh in reviewing RPGs as most tend to be. I don’t need flashy updated graphics and bonus features to enjoy a game in its original form and a $20 price tag doesn’t hurt either.

I started playing this game with low expectations and finished it with the opinion that it’s easily among my favorite RPGs for the Xbox 360 yet. Better than Gothic 4: Arcania, better than Dark Messiah of Might and Magic: Elements, better than Risen. better than Fable II and certainly better than the recent Two Worlds II.

Pros:

  • Well written story that manages to surprise.
  • Fantastic ending that was both a shocker and different from most games I’ve played.
  • Really excellent voice acting with special emphasis on the main character.
  • Fun combat that’s customizable for different playing styles.
  • Well thought out abilities and leveling system with more choice than most games offer.
  • Really great music and sound effects that add a lot to the experience.
  • Easy to use menus and maps.
  • The controls are well mapped with lots of options.
  • Nice graphics that aren’t too flashy but trade-off for view distance while exploring.
  • Lots of humor and references that will keep you chuckling.
  • Special abilities which can change the very nature of the game itself and how you play it.
  • A 40+ hour game easy.
  • Never locked the console up on me, not once!
  • Many quests have multiple solutions.

Cons:

  • A few glitches, nothing major.
  • Variety in enemies is a bit underwhelming.
  • A bit too much sexual innuedo.
  • Sometimes difficult to know where you need to go for side quests.
  • Sparsely populated world.

If you enjoy western RPGs, you should really give this one a go. Good story, hack ‘n’ slash gameplay and exploration. What more could a player want?

8.5/10


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Review: Two Worlds II – Xbox 360           (added 07-Feb-11)


2w2As a fan of the original Two Worlds, I was excited when I had first heard about this game. Despite the mostly unfair criticism the developer faced for the first title, they soldiered on and made another. Unfortunately, they decided to change the game so much, based on that criticism, that it bears little resemblance to the original. Some people may applaud this because they disliked the first game so much but for a game that continues the exploits of the same character, it completely broke up the feeling of connection from one adventure to the other.

I have a lot of gripes with this game. Most of them stem from broken promises made about gameplay, the lack of extensive exploration and issues with multiplayer. Ah yes multiplayer. I played through the adventure mode solo and I was able to start a village. That’s the extent of my experience. I was never able to connect to any server on any game mode despite multiple tries every time I fired up my X360. My internet connection is fine, my router settings fine, my X360 settings also fine. Every other game for the Xbox 360 I own works perfectly with Xbox Live. I’ve read some indications elsewhere on possible “solutions” and whatnot. To be honest, I won’t change my network settings for one single game that won’t play nice on XBL. It’s just not worth it.

Pros:

  • Nice graphics.
  • Throwing combos and different weapon sets into the mix is a lot better than standard RPG button mashing.
  • The sailing was kind of fun.
  • A good bit of humor in the game.
  • Thieving mini-games were well designed and fun.
  • Nice diversity in the environment and the different cultures.
  • Excellent, movie quality soundtrack.
  • Alchemy and spellmaking were well designed and implemented.
  • Multiplayer adventure mode was as fun as the single player storyline.
  • A good variety of enemies to fight.
  • An excellent variety of skills to customize and cater to your playing style.
  • A solid 20-30 hours of single player and another ten or so for the multiplayer adventure mode.

Cons:

  • Multiplayer connection issues.
  • The game locked up several times, sometimes in the same place.
  • Glitched achievements.
  • To much bloom effect hurts the eyes with no options to turn it off.
  • Voice acting is inconsistent and the main character is just terrible.
  • The “unlimited” possibilities of weapon/armour upgrades and combinations isn’t nearly as impressive as it sounds.
  • As much a fan of item management as I am in RPGs, this one was tedious when you have several hundred pounds of useless junk to unload.
  • While the sailing was fun, there wasn’t anywhere to go!
  • Story felt a little too recycled from the first game.
  • Factions are just separate odd job givers, nothing more.
  • A lot of map and little of it is accessible.
  • Horse riding still sucks (though not as bad as the first game).
  • Dungeons and caves have little variety in design.
  • No option to turn off blur effect while moving.
  • After level 30 or so the challenge just drops off until the very cheap boss battle at the end.
  • Most of the quests are so generic they blur into one another.
  • Quest log is a pain in the ass to use.
  • Stuttering lag when teleporting or moving indoors is irritating.
  • Random player commentary isn’t that funny, is repetitive and often comes at odd times.

——–

What you end up with here is a large expansion pack worth of gameplay that has been stretched into a full game. It’s an odd combination of brilliant design and beautiful scenery with terrible voice acting and tedious questing.

There’s no doubt in my mind that the first game is still much better than this. The things I liked the most were removed in favour of building “just another average RPG”. If I hadn’t played the first game, I’d probably be less disappointed. Or if I had waited and picked this up for $19.99 or less. I know this developer has the potential to make truly great games. I just hope they get the chance to prove it again but in their own style without catering to their critics.

7.0/10


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Review: Top Gear Rally – Nintendo 64           (added 02-Jan-11)


topgear-n64It has been an interesting experience reviewing N64 racing games simultaneously. Despite being few in number, they vary so greatly from one developer to another that it’s easy to forget they are all on the same game system. Some of these titles are fun and totally unrealistic, while others are challenging and yet boring at the same time.

Games like Top Gear Rally pushed the edge of what realistic racing games were capable of at the time. Realistic physics, vehicles that perform and handle differently, even weather and other effects. But that innovation didn’t come without sacrifice. The truth is, this is a fun game in short spurts until it gets boring after a few laps of empty terrain. Oddly enough, the gameplay and mechanics of racing have aged considerably well. So much so that it reminds me of “second tier” racing games of today. The handling and responsiveness not unlike the Dirt series or RalliSport Challenge. When you factor the game’s age (published in 1997), it’s a landmark accomplishment and a real shame that the short-lived Boss Game Studios didn’t develope more games like this.

Pros:

  • Excellent paint editor adds a lot of personality to this game.
  • Solid music that doesn’t distract and good sound effects.
  • Weather, night driving, different terrain. Many types of rally conditions are well represented here.
  • Fairly smooth graphics for its day.
  • Well designed tracks with a few shortcuts thrown in.
  • Excellent physics and realistic performance really makes this game stand out on the N64.

Cons:

  • Bland environments get kinda boring pretty fast.
  • Few cars on the road at any time make for a very solitary experience.
  • Have to spend a lot of time with the game before it shows how good it actually is.
  • Boring multiplayer mode.

If it weren’t for the paint editor, I wouldn’t have been as generous with my score. Good physics, controls and overall gameplay aren’t enough when the tracks are very desolate and empty. Fortunately ripping around these tracks in a car with a custom paint job amps up the fun factor for me. In fact, sometimes I’ll spend an hour in the paint shop for every twenty minutes of actual driving. In any case, this is a good example of an arcade/sim hybrid on the N64 that rally fans shouldn’t be without.

8.25/10

tancave-tgr


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Review: MRC Multi-Racing Championship – Nintendo 64           (added 17-Dec-10)


mrc-n64Since I just finished a V-Rally 99 review for the same system, it’s very obvious the differences from the generational leap that racing games took in the late nineties. Two or three years made a big difference in game design and innovation but despite that, MRC is still the better game compared to V-Rally for its control alone.

It is unfortunate that as such a short game and sacrificing visuals for other aspects make this an average game at best. It could have been a fantastic game had they put more effort into it or even made a sequel based on the mechanics of this one.

Pros:

  • Tight, responsive controls are excellent.
  • Branching paths and alternating driving surfaces keep the track from getting repetitive.
  • Nice vehicle customization and diversity between different types which suit different driving conditions.
  • Solid vehicle audio and environmental effects.
  • Has a fun Ridge Racer type of feel to it.
  • Weather effects like snow, fog, rain.
  • Driving on those aforementioned alternating driving surfaces makes your vehicle react differently (as they should).
  • Lots of variety in game modes.
  • Nice podium cutscenes for winning.

Cons:

  • Way too short a game.
  • Pick the wrong vehicle and your guaranteed to lose.
  • Not a fan of the countdown timer between checkpoints.
  • Graphics are low-res even by N64 standards.
  • Hard to hear the co-driver/commentator at times.
  • Menus can be a bit confusing.

A solid and fun racer in short spurts, it has its ups and downs. While I do feel that there was a lot of wasted potential here, it’s still a better effort than many of the N64′s small library of racing games. An average game if you can find it cheap, the ever-changing track surfaces, multiplayer and nice controls make it worth a buy if you can find it cheap enough.

7.25/10


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Review: V-Rally Edition ’99 – Nintendo 64           (added 17-Dec-10)


vrally99-n64This is a Nintendo 64 port of the PC version of this game. If you’ve read my review of the PS1 version, you already know how disappointed I am with that one. A lot of potential but the most important aspect which of course is the driving, was severely lacking in design and execution.

With improved graphics and analog stick support, it is a bit better than the PS1 version. Those improvements along with the widescreen option using s-video, make it a good looking game for its age.

Pros:

  • A nice variety of licensed cars including WRC spec.
  • Nice weather effects and night driving as well.
  • Co-driver is easy to understand.
  • Just the right amount of difficulty.
  • Many countries have tracks represented here and it’s a very diverse list.
  • Controls are well mapped.
  • Widescreen support is nice.

Cons:

  • Car audio sounds muffled and spits and sputters more than it should, which can be very distracting.
  • Control is floaty and the physics terrible.
  • Lap based races with no point to point rallies at all.
  • Snow, dirt or asphalt the cars control the same.
  • The short draw distance can’t keep up with the fast speeds. That means you only see a corner seconds before you barrel through it!

Overall, this is a mediocre rally racing title. Given how few of these games are on the N64, it’s a half-joke to say it’s one of the best. There are much better rallying games on this system so look elsewhere.

7.0/10


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Review: NBA Jam Tournament Edition – Sega Genesis           (added 17-Dec-10)


nbajamte-genesisOf the 700 games in my trimmed down permanent collection which span a thirty-three year period, only 27 of them are sports games not including racing. Needless to say it takes a very special sports title to worm its way onto my shelf, even more so to be a regularly played game on any given system.

Slightly improved from the regular NBA Jam and with more options than the arcade version, this is the one to own. A high-flying, action packed, over-the-top two on two basketball game that you don’t even need to like basketball to enjoy. Now that’s an achievement in design and presentation!

Pros:

  • High flying and over the top gameplay makes this incredibly fun.
  • Relaxed rules and simple controls is easy to pick up and play.
  • No learning curve to master.
  • Flashy animations and excellent digitized players.
  • Updated NBA roster with licensed teams.
  • Great sound effects and colourful commentary.
  • Power-ups and special moves add a fast paced edge and unpredictability at times.
  • Good multiplayer that has to be among the most fun I’ve played in a sports game.
  • The courts are very well designed and look fantastic.

Cons:

  • Very challenging AI which can be hard to beat or pull off some of the fancier moves.
  • Missing some of the best players in its roster which may disappoint NBA fans.
  • Very fun albeit in short spurts. It’s not a marathon type of game you’ll want to play for hours.

Even though I’m not a basketball fan and have never watched a single NBA game, I enjoy this game tremendously. It’s fast-paced action and gravity defying dunking is irresistible when the Sega Genesis is in the living room. This is a gamer’s game. Meaning if you enjoy games then pick this title up, regardless of whether you like the sport or not. It’s just that fun!

8.5/10


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Review: Lotus II R.E.C.S. – Sega Genesis           (added 17-Dec-10)


L2-SGDespite how much I love a good racing game, I find very few of them in the 16-bit era. With games like Outlander or Chase H.Q. mixing action with racing, why would you settle for merely zipping around a dull course with a few bumps and curves?

What makes this game different and in my opinion superior, is its Race Environment Construction System. Basically it’s a track generator where you choose the frequency of obstacles, length, difficulty, hills, curves and even location. A long snowstorm track, a curvy alien course, a hilly desert locale, a flooded valley are just a small sampling of the variety here. But that’s not all, there are excellent features of each track meant to make things difficult but also fun. Including ice patches, side winds, turbo zones, flooded lanes, oncoming traffic and others depending on which track you are using. This kind of diversity gives this game more replay value than just about any racer on the Genesis I’ve played.

Pros:

  • Cars handle very well and controls are responsive.
  • The RECS system opens all sorts of possibilities.
  • Excellent special effects including thunder & lightning, snow, rain.
  • Water hazards, side winds, boulders, robots (yep) make for challenging obstacles that slow you down.
  • Easy to navigate menu system with lots of options.
  • Good music.
  • Not too fast, not too slow, just perfect for its design and gameplay style.

Cons:

  • For some reason, you can’t have sound effects and music at the same time. It’s one or the other.

While there are a few cues taken from other games like Outrun, this title stands on its own as a fun and laid back racer that has aged remarkably well. Kick back, tinker with the track generator, put some tunes on in the background and enjoy the special effects. If you’re looking for a fun arcade racer on the Genesis with a nice mix of features and gameplay, this is it.

9.0/10


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