The Video Game Console Library - Insights from Marriott_Guy


Insights from Marriott_Guy

The following exerts encompass my thoughts on a little bit of everything regarding video gaming.  I will preface this blog by fully admitting I am not the most exciting person that has ever graced this planet of ours, but I don't think I necessarily fall within the bottom tenth percentile either. That being said, one of my goals of this blog is to share with you some of the processes I go through when writing system reviews and the development of this website.  The posts that keep me from being included in the aforementioned bottom tenth percentile (I hope) are also included here: game reviews, general collecting, even some of my my personal thoughts from being an 'old' gamer.  You get a taste of it all. 

Hopefully you will find at least some of the following mildly interesting. 

Enjoy and I welcome your comments!!
 

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Paging Father Time           Added on 31-Jan-12


Paging Father Time

This past weekend my brother and I had our quarterly Gaming Night.  His perk for being the host was selecting the main game for the evening.  To my dismay, an online battle with Modern Warfare 3 was his choice.

I had been down this road before with him in another Call of Duty installment.  Let me tell you – it was not pretty.  The beating I previously endured is the type normally reserved for runaway sister wives.  I would like to report that I redeemed myself this past gaming session, but unfortunately that is not the case.

Virtual bullets ripped apart my gaming warrior for the better part of 25 straight minutes.  My online ‘posse’, initially understanding and helpful, soon grew tired of my abysmal performance.  Just like my agent of war, my psyche was continually peppered as I took verbal fire from comments like "Dude, what are you doing???" and "Get a clue, bro!!" were firedslug with .  It got to be so ugly that some frustrated guy on our team named DeathSqud32 decided to take a more direct approach with me.  During one of our matches, he stuck his Desert Eagle directly into my grill and uttered the simple words "You suck" just before emptying its contents straight into my melon.

Initially I was pretty torqued off at having that slug planted squarely into my coconut.  Granted, I pretty much stunk up the joint and probably deserved it.  But what irritated me the most was having to deal with the silent assassin that uniquely inhabited this greybeard’s virtual battlefield – Father Time.

In contrast to the straightforward method employed by DeathSquad32, I have found that Father Time prefers the Death by 1000 Cuts approach.  Just like a dreaded termite, he stealthily devours my log cabin of gaming skills bit by bit.  For the most part, I am unaware of the damage that has been inflicted until I attempt to compete in the virtual arena – where I continually get my butt kicked.

It seemed not so long ago that I could wield my gaming prowess like King Arthur once brandished Excalibur – nowadays, not so much.  In spite of all of my efforts, this old gamer is struggling mightily and needs some assistance.  Who better to ask than the one who stalks me on a daily basis?  With this in mind, the following email train ensued:

From     : Marriott_Guy [MG@videogameconsolelibrary.com]
To       : Father Time [yourtime@iscomingsoon.com]
Subject  : HELP!


Dear Father Time.

Let me start by stating I am pretty much past dealing with my mid-life crisis.  From the daily juggling of medications to the inability to jump, overall I think I am handling the aging process rather well.  There is one exception – video gaming.

I know I can’t master games like in my hey-day, but getting beaten to a pulp every time is really starting to get old (pun intended).  I know your plate is probably full, but is there anyway you can help out with this situation?

Best regards,

MG

From     : Father Time [yourtime@iscomingsoon.com]
To       : Marriott_Guy [MG@videogameconsolelibrary.com]
Subject  : RE: HELP!


MG.

I usually do not respond to underlings.  Be grateful that I am in a good mood this afternoon.

I won’t sugarcoat it – your game is leaking some serious oil.  According to my records, you better thank your brother for inviting you to their online gaming party because it would take a miracle for ANYONE else even to consider it.  Don’t believe me?  Take a look.

No bones about it, your game is just plain brutal.  And, before you even ask, the answer is NO.  You cannot reallocate those life experience points – that is my domain.  You blew any chance of negotiating this by wasting away your Armor Enhancement slot on a Gaming Blankie.

Now get lost and quit bothering me.

Father Time.

PS.  A Gaming Blankie???  Really???  For Pete’s sake, grow a set!!

From     : Marriott_Guy [MG@videogameconsolelibrary.com]
To       : Father Time [yourtime@iscomingsoon.com]
Subject  : RE: HELP!


So I guess I should just chuck any plans on being able to compete in the upcoming Final Fantasy XV?

From     : Father Time [yourtime@iscomingsoon.com]
To       : Marriott_Guy [MG@videogameconsolelibrary.com]
Subject  : RE: HELP!


Do not test my patience.

I can’t exactly say this was the response I was looking for, but overall I am not overly disappointed.  Father Time was as subtle as a sledgehammer in pointing out my glaring weaknesses, but this I already knew.  What he did not correctly identify was the competitive fire that is still ablaze within this blue-haired gamer. 

The online thrashings will inevitably continue, but that does not mean that I will relegate myself to Extreme Chess tournaments as Father Time somewhat insinuated.  Though my gaming skills continue to erode like a sand castle at high tide, you will still find this elder battling out there in the digital world – Gaming Blankie and all.

Is Father Time sneaking up on you in the gaming world?
What might your Gamer Status Screen look like?


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       Category : Other Editorials & Rants       Tags : , ,

What’s Cookin’: 11-Dec-11           Added on 11-Dec-11


 
Hello all.

Although it may seem quiet on the VGCL front, many changes have occurred over the course of the last few months. The creative juices are definitely alive and well!

An entire site audit was conducted in October, 2011 to identify areas that required refinement, upgrades or, at times, a complete overhaul. Based on these results, it was determined that the immediate attention would best be focused on improving existing content to enhance overall consistency in both presentation and quantity of information for a respective console.

This undertaking is ongoing and taking significant time, which is partly due to the custom design of VGCL (it is not a database driven site). During this process, new features are also being added for every system.

The Games section of each console page is getting a complete facelift to include more screenshots, pictures of the game packaging as well a short text intro highlighting various aspects of available software for the respective system.

Owner’s Manual are now featured (when available) in the Specs section of the console page. These have been accumulated through the years from various sources (credits provided for known sources). A dedicated listing for the entire archive is also available here.

Currently 83.3% 85.1% of the objectives identified by the initial audit have been completed, which includes the additional elements listed above. The target date to knock out the rest of these initiatives is 01-Feb-12. Upon completion, the following lists activities of focus:

Add a section to the Credits page to thank \ acknowledge contributors DONE
Create base page for console – Magnavox O2
Create base page for console – Nintendo Super Famicom \ SNES
Create base page for console – Nintendo Virtual Boy
Create base page for console – Sega CDX
Create base page for console – Sega Genesis
Create base page for console – Sega SMS
Create base page for console – Sony Playstation
Create base page for console – Sony Playstation 2
Create base page for console – Victor Wondermega \ JVC X’Eye
Create base page for proto console – Atari Brain Age
Create base page for proto console – Konix Multi System
Fix Articles where comments section prematurely close \ display is off
Upgrade code to CSS and increase base font size from Verdana 8 to Verdana 9

As you can see, the proverbial VGCL plate is definitely full with new and exciting upgrades, additions and content. As always, your comments and suggestions are always welcomed.

Marriott_Guy
 


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       Category : What's Cookin'       Tags : ,

Video Game Weaponry – Magic           Added on 24-Sep-11


Video Game Weaponry
Magic Based

  
As detailed in the first article in this series, game developers provide us with a variety of methods to inflict punishment upon, or defend ourselves against, the evil minions that occupy our gaming world.  These can be classified into the following categories:

Melee          Ranged          Magic

We previously reviewed the direct, brutal approach of wielding Melee weapons.  This writing will focus on the arcane arts of Magic.  As stated previously, this is not meant to be all-inclusive, inventory type of document, but more of a general overview from this old school gamer.

Employing magic during combat usually requires more strategic thought than simply lumbering forward with a big ole stick.  In addition to managing manna reserves, correct timing and spell choice play a critical role.  The mage must also keep their distance from the hordes due to their typically lowered physical attributes.

Personally, this method can be somewhat frustrating, especially when games force you into this playing style just to continue the story.  I love AoE (Area of Effect) spells, even though they are usually over-powered.

The following takes a look at some of these arcane arts and my thoughts on them.
 

Fire Water
 

It seems like all mages are endowed with the ability to manipulate Fire through magic.  From the basic fireball (Flare) to the most   catastrophic (Meteor Storm), most foes are not immune to this high-temp assault.  For whatever reason, this is usually the first spell that is discovered (learned) in your gaming adventure.  The graphics usually rock when unleashing one of these high powered attacks.  Overall, a nice, consistent weapon of destruction.
 

 

Water magic is a tough nut to crack.  Often times it encapsulates recuperative abilities of some sort while also enabling the use of offensive spells like Freeze and Tidal Wave.  This lack of focus is rather bothersome for this OCD gamer since it does not allow me to master any particular aspect of battle.  Has anyone else noticed that only fire breathing dragons suffer significant damage from this type of magic?  I think I’ll take a pass on the Avian.  
 

Earth

Wind

 

Earth magic has to be the most schizophrenic of all the arcane arts.  Half the time it can be used for defensive purposes through barriers and the like, other times it can let loose Mother Nature’s true furry.  The best spell by far is definitely Petrify (Poison being a close second), but unfortunately games limit the chance of success to usually only 10% due to its incapacitating power.  I say invest your manna points elsewhere.
 

 

This has got to be one of the most under-developed magic types of all time.  Sure, Wind magic can produce gems like Tornado and Vortex, but other than that programmers usually rip off other elemental forces (i.e. Wind Blades is akin to Flare).  If this lack of creativity isn’t enough, the damage inflicted is usually lackluster compared to its counterparts.  Graphics and sound effects are usually mediocre as well.  IMHO, this magic usually blows.
  

Lightning Spirit
 

What is there not to like about the Lightning magic?  It took game developers a while to graphically depict the true horror of being electrocuted (remember the flashing skeleton?), but once they mastered it there was no going back.  Typically the incantations are the same with varying wattage (ie. Thunder, Thundera, Thundaga), but this repetitiveness does not deter this gamer.  Flip the breaker bro and unleash that electrical storm!
  

 

Spirit magic is sometimes an anomaly for me.  There always seems to be that one type of foe that is immune to everything with the exception of this type of damage.  On the other hand, there is no mystery when it comes to Light and Dark magic (which I am including in this category) – they are ‘da bomb’.  The cost of wielding this power is usually substantial (manna, life points, etc).  Still, unleashing the good/evil locked within oneself is gratifying.
 

Heal  Attribute Enhancements
 

Almost all mages have at least some ability to miraculously heal themselves and/or their compadres.  From Heal to Cure to Resurrect, these maintenance tasks are imperative at some point during your journey.  The bad thing is that assigning these duties to an AI controlled magician can be perilous.  They usually have little to no common sense and burn through their manna like a drunkard does with hot sauce packets on a Soft Taco Supreme.  
 

 

Let me get this out of the way right up front – I love power-ups, but I hate to manage them through the use of magic.  When imbued with Attribute Enhancements, it is a safe bet that my gaming character will begin to glow in some sort or be sporting some nifty icon halo over my melon.  In all honesty, I’d rather pop an icy cold Damage 2X potion than mess around with the menus or button combinations to get this effect.
 

Summoning Transformation
  
 

Summoning magic has evolved greatly through the years, probably more so than any other type of magic.  In the early days of gaming, you were limited to evoking a mythical beast to aid in your battles.  Now you can summon a small army, resurrect the dead or direct innocents to fight for your cause.  I was never a big fan of this type, until I played Sacred 2.  Now I am hooked.
 

 

Some games give you the opportunity to evolve into the ultimate being.  This power usually becomes available in degrees to the gamer, with the highest level being a prerequisite to defeating the final villain. Graphically these Transformations are stunning and presented at the highest level.  The bad thing is that most games limit this use to the latter stages of the game. Unleash me already!
 

   
What is Your Favorite Magic?
Which Ones Do You Absolutely Abhor?
 

  


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       Category : List 'Em \ Roll Calls       Tags : ,

Video Game Weaponry – Melee           Added on 16-Jun-11


Video Game Weaponry
Melee Based

  
Game developers provide us with a myriad of instruments to defend ourselves against their virtual  army of evil.   These can be classified into the following categories:

Melee          Ranged          Magic

This article will take a look at the first class, the Melee based method of assault/defense.   This writing is not meant to be all-inclusive, inventory type of document, but more of a general overview from this old school gamer.

For me, this type of attack is the preferred method during gaming.   The personal, upfront confrontation with some dark spawn is my cup of tea, especially when I am brandishing an instrument of mass destruction in my gloves.   I also like the aspect of not running out of ammo or manna like you can with the other two types.  Sure, I have to keep watch in some games with my stamina level, but overall this is usually a small price to pay. 

The following takes a look at some of these pain-bringers and my thoughts on them.
 

Fisticuffs Hammer
 

Executing the uppercut of the century is always satisfying.  Even back in the day, the sound effects were spot on and conveyed perfectly when delivering bare-handed punishment to your foes.  Range, on the other hand, is always its downfall.  Be prepared to take a few whacks to your grill when powering up your guns.
 

 

They don’t call it "The Persuader" for nothing.  The Hammer is not what you would call a subtle instrument of destruction.  Known for dishing out massive damage, this tool is extremely slow to wield and maneuver, often leaving the Hero in a vulnerable position.  It worked pretty well for Mario though.  Overall not one of my favs.
 

Crowbar

Lead Pipe

 

In my humble opinion, the Crowbar is one of the most underrated melee weapons of all time.  Sure, Gordon showed off its true potential in Half Life, but very few others have taken his cue.  Its simple, elegant form contradicts the pure pain-inflicting nature of this device.  Another plus is that it always comes in handy when having to break some window or pry open that door to a secret room filled with loot and other goodies.
 

 

The Lead Pipe has been a favorite weapon of game developers for quite sometime due to its overall effectiveness and simplistic design.  One overhead whack to the coconut and you can say goodnight to any villain.  One of the constants throughout the gaming years has been that hollow, high pitched ‘clunk’ sound effect when connecting with the bad guy’s melon.  Unfortunately this iron pain baton has lost its luster through the years.
 

Aluminum Baseball Bat Axe \ Hatchet
 

What is there not to like about the Aluminum Baseball Bat?  The sound effects are awesome, you can wield it with one or two hands and the damage is usually staggering.  There is also something unnerving when you see one in real life stashed in the back of someone’s car or next to your lady friend’s bed.  Out of all the blunt weapon types, this is definitely one of my favorites.
  

 

For whatever reason, the Axe doesn’t really do anything for me. I admit that I am not a big fan of slow, cumbersome armaments like this (see Hammer).  Most times it is a two-handed affair which limits my options (shield, secondary arm, etc.).  I still have no idea to this day why every single member of the Dwarvian nation absolutely loves the Axe.  Must be something in their genes.
 

Chainsaw  Whip
 

Nothing more clearly communicates your intentions to the baddies when you lumber towards them with a churning chainsaw in your mitts.  As a gamer, that guttural ‘wheee’ noise truly gets my blood pumping.  One of the great things about the Chainsaw is that it never runs out of gas, but it can get ‘stuck’ in monsters.
 

 

These come in all varieties and have been a staple throughout the evolution of gaming.  From Simon Belmont (Castlevania) to Kratos (God of War), the Whip has always proven to be an effective instrument during combat.  Though it inflicts moderate damage to the evil minions, its range and usefulness (climbing) are excellent.
 

Katana Light Saber
  
 

There are all sorts of swords that become available to the gamer during their progress through a title, but the Katana is usually the ultimate score.  Lightening quick and capable of felling a foe with a single swipe, this sleek blade exhibits unusually high precision.  Unfortunately most games require two hands to take advantage of this power.  The is definitely a drawback, but it is still cool!
 

 

The infamous Light Saber.  This is most definitely one of the most versatile melee weapons out there.  It will not only dole out unequalled pain, but it can cut threw sealed doors, be thrown like a boomerang amongst other activities.  The bad thing is that use is usually restricted to members of ‘The Force’.  Luke was cool, but if Han could also wield this blade I would be a very happy camper.
 

   
What are Your Favorite Melee Weapons?
Which Ones Do You Absolutely Abhor?
 

  


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       Category : List 'Em \ Roll Calls       Tags : ,

MG’s Game Take – Fable III (Microsoft Xbox 360)           Added on 21-Apr-11


 
Fable III Review

Having been a fan of the first two installments in the series, I was thoroughly pumped to dive right into this latest release. In Fable III, your Hero is once again pitted against the throes of evil, but this time you are tasked with both saving your beloved kingdom of Albion as well as becoming its competent ruler. Sure, this sounds compelling but will this just be another example of Lionhead’s propensity to overpromise and under deliver?

Let’s dive right into the details and find out first hand.
 

 

 

Story

 
In previous tales in this series, I was always disappointed that I couldn’t soldier on once I became the ultimate Hero. Sure, I could do left some over side quests and the like, but I never got to fully employ my newly gained power as ruler of the land. Without giving away any spoilers, Fable III allows the gamer to explore this avenue, albeit with some extremely poor results.

Our Hero’s plight is the epitome of the hold-your-hand adventure. From the very onset of this adventure, you are basically playing the equivalent of a RPG rail shooter. You can venture off and knock out a side quest here and there, but make no mistake in thinking that this is an open ended game play experience. You basically have only one choice in this entire game – is your Hero good or evil.

Moral dilemmas once again influence how the story unfolds, but this has also been considerably dumbed down. Though your choices played little part in shaping the world of Albion in past episodes, there was at least a tiny bit of grey area in your decision making. Unfortunately, in Fable III my 5 year old niece could easily differentiate between the presented options. The side quests on the other hand are quite enjoyable and offer a good deal of variety.

Other extracurricular activities are available for your indulgence, including rhythm-based mini games, raising a family, landlord duties, Kingly responsibilities, etc. Unfortunately, these all share one common trait – they are BORING. In all honesty, I pay my virtual kid zero attention just to hear him spit out some great one-liners as I brush past him on my way through town ("All of the other kids get toys… How come you don’t give me anything?").
   

Graphics

 
Your journey will take you through a myriad of locales, each with its own distinct personality. The quaint, medieval towns of this mystical world are absolutely bristling with life, all featuring high resolution textures and rich, vibrant colors. On the other hand, the more sinister locations feature gritty earth tones to effectively communicate an impending sense of doom. Hero and NPC animations are superbly detailed and appropriately enhance the overall feeling that you are actually a part of a ‘living’ world. Overall, Fable III is definitely some serious eye candy.

From a technical standpoint, this game is afflicted with frame rate issues and glitches galore. I’m usually OK with the occasional slowdown in areas where there is a huge amount of activity, but in Fable III these occurrences are frequent and could occur with my Hero standing alone in field with absolutely no one around him! In addition, quest markers (‘golden crumb trail’) randomly disappear for some unknown reason.
   

Audio

 
As you would expect, each region features its own musical theme, none of which are truly memorable but are entirely fitting for their respective environment. Ambient sounds are plentiful, but not overly done to the point of being irritating. An extremely strong ensemble delivers superb voice acting featuring that dry, sometimes provocative sense of humor that has become a staple of the Fable triad ("If you want quality, I’m afraid you going to have to pay for it" – random female NPC to my Hero). Most NPC dialog is random and does not become overly repetitive. The same cannot be said for your personal butler on this journey, Jasper.

Though expertly voiced by the acclaimed British actor John Cleese, this NPC quickly becomes so annoying that you will find yourself searching for a "Mute" option in the main menu (to no avail). To top that off, if you are online he will keep pestering you to purchase new DLC items (all of which are crap). I don’t know about you, but in-game pimping is definitely a big turn off for this gamer.
   

Game Play


The controls are tight and actions are well mapped to the Xbox 360 controller. The menu system has been revamped and is now known as the Sanctuary. This new interface takes a little getting used to, but overall it is effective.

Navigating throughout the various towns and regions is effortless, but conspicuously absent is the local mini-map. You have the option to purchase a great many homes and buildings throughout Albion, but maintaining these assets is a chore. You must drill down to a menu for each unit and select to fix it, which is tedious and boring. Why the developers didn’t include a "Repair All Buildings" option is beyond me.

Combat is rather repetitious and nothing more than mashing your primary attack action (magic, ranged, melee). You can switch the method of your assault on the fly using quick action keys, but there is a noticeable pause when doing so, leaving your Hero wide open to getting his butt kicked. Magic is EXTREMELY over powered in this installment, and coupled with the fact that your magical fuel (Mana) never runs out, you will find yourself spamming this all day long.

Regarding NPC interaction, Fable III has replaced the expression system used in the two first games in this series in favor of performance based animations. Basically, you choose to perform either an amiable or evil action and then the game takes over and randomly picks some stupid animation based upon your selection (i.e. Dance with the NPC.). My guess is that the intent of this change was to heighten NPC attachment, but in the end all it did was to make me not want to go anywhere near any of those dolts. Unfortunately, this same aversion applies to my furry sidekick in this adventure.

I don’t know about you, but I kind of liked the introduction of my canine companion in Fable II, but this Lass is nothing more than a shaggy treasure detector (and a bad one at that). Your pup never gets injured, but then again he never ventures into any battles as he is supposed to. He will run right by many treasures, that is when he isn’t stuck behind some invisible dog fence. Let me just say that your computer controlled mutt is riddled with so many technical issues that the programmers should be heavily fined by PETA for the unethical treatment of a virtual animal.
 

Overall, I was quite disappointed in this latest chapter of Fable. The graphical presentation and voice acting is top notch and the game does have its moments where it shines brightly. In the end the many technical issues that plague this title are truly unforgivable. Wait until this game hits the bargain bin before picking up this turkey.
 
 

 
 


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       Category : Gaming Takes & Reviews       Tags : ,

The Demise of the Video Game Manual           Added on 01-Mar-11


The Demise of the Video Game Manual

 

Last night I opened up NBA 2K11 and was presented with the following on page 1 of the miniscule documentation (4 pages in total):

NBA 2K11 No Manual

Reading those dreaded words officially ended my naive hopes that my gaming partner would recover from the years of cropping and truncating.  Though I was aware that the end was nearing (Ubisoft, EA), my old friend known as the Video Game Manual was at long last on its final legs.
   

 
Back in the day, tearing open a new video game was pure exhilaration.  Not only did I finally acquire that cherished title, but I couldn’t wait to check out its mandatory sidekick – the Video Game Manual.  As much as the software itself, I was stoked to check out those glossy, colorful pages that would detail the various ins and outs for my upcoming gaming adventure.  What surprises lay in store for me?  Would it give me some secret tips in addition to that somewhat-mandatory "Notes" page to scrawl my cheat codes. high scores and the like?

For those old-timers out there, this anticipation was akin to slipping the jacket out of a new vinyl purchase.  You did so in a very slow, calculated manner in hopes that this meticulous action would somehow ensure the ultimate payoff – song lyrics imprinted upon the album sleeve.  Ripping into a new video game purchase was much the same.  For my hard earned cash, I was eagerly expecting to be rewarded in some manner in addition to the game itself.  For the most part, the publisher did not disappoint.  They took great pride in the production and content of their game manuals. Screenshots were showcased in addition to providing ‘survival tips’, background story, team rosters and sometimes even a game map. You never knew what might be encompassed within, or accompany, the instructions.  It was like opening up a box of Cracker Jacks as a kid.

Sadly, those magical moments are nearing its end.


Final Fantasy III really gave gamers a bang for their buck!!

For the most part, budgetary and environmental initiatives have basically castrated the Video Game Manual. Don’t get me wrong – I want to save a tree as much as the next guy.  I am all for utilizing technology to reduce manufacturing expense and the overall ecological footprint of production.  That being said, the instruction booklet is an integral part of the overall experience for this old school gamer and should not be the sacrificial lamb.  The joy of simply reading through that gaming goodness prepared me for the upcoming experience.  I can’t quite put it into words, but I could feel myself getting completely immersed in the game after studying a well produced manual prior to actually playing it.

Yes, I grant you that I may just be feeling nostalgic at the moment.  I miss the days of finding those hidden gems within that game packaging.  I find myself being pleasantly surprised less and less as the years go by.  Of course, this is a sign of my old age coupled with the rising sun known as the digital millennium. Still, I will miss my cherished compadre. The glory days of the Video Game Manual have unfortunately come to an end.

Unless, of course, you decide to purchase the Limited Edition version.
   

 
What Video Game Manuals just simply wowed you?
Would you miss them if publishers knocked off $5 per game??


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       Category : Industry Reflections       Tags : , ,

Most Hated Gaming Missions           Added on 21-Feb-11


Most Hated Gaming Missions

 
This weekend I was blessed with the unthinkable – an absolutely blank calendar.

For the first time in nearly two months, the madness known as ‘social obligations’ had thankfully subsided for a couple of days.   My internal battery had been running on fumes for quite a while, so this break was more than welcomed.   I was not about to waste this momentary reprieve.   What better way to recharge than to bust out a new video game!
 

 
With my freedom firmly secured, I ripped open Two Worlds II with a passion that would rival even the best TV evangelist.  Within minutes, my Hero was once again dispatching the dark minions that foolishly chose to take up residence in the mythical world of Antaloor.  My melee warrior grew more powerful by the hour as he decimated the parasites that stood in his path. Similar to his experience meter, I could actually feel myself being reenergized as my gaming night progressed; sort of like my soul ‘leveling up’.  Life was once again in balance for me, or so it would seem until a ridiculous mission reared its ugly mug before my virtual GI – a stealth assignment!

Two Worlds II screenshot

This wasn’t the part that stumped me in TW II, but it is completely applicable to my anguish.

Are you kidding me?  I had carefully crafted my Hero to be the super tank for all ages, but now he was obligated to complete some seemingly random, clandestine operation for the story to progress.  What’s up with that nonsense?  The bliss enjoyed merely moments ago quickly vanished.  Necessitating this unnatural tactic upon my champion was the equivalent to a swift kick to my spiritual grill.  I love a good challenge and all, but sometimes jamming a square peg into a round hole just doesn’t cut it.  

Frustrated to no end, I quickly hit the Save button and ended my gaming session.  I sat there thinking to myself how much I truly despised this type of Alter-Ego adventure.  If I were top dog overseeing this game project, after several failed attempts I would have allowed an "Annihilate All" gamer option of dealing with the problem at hand.  Sure, the rewards would not be as great as accomplishing the goal as originally instructed, but at least the player could proceed and continue to get their game on.

The following are other types of missions that truly tend to spike my blood pressure, and not in a good way.
 

Timed Missions
 
GTA III screenshot

 The GTA series is known for their timed missions, and I respect that.  Too bad I suck at them.

Being a more casual gamer, I prefer to enjoy the gaming experience at a steady pace rather than always being in 5th gear.  Timed Missions are my antithesis. Initially, I love the adrenaline flow that immediately occurs when that ticking clock unexpectedly pops up in the right hand corner of your display.  But once the countdown begins in full earnest, I am singing a completely different tune – one of panic and stress.  Don’t get me wrong, I do like the pressure that accompanies missions of this sort.  That being said, I don’t want to put through the agony of attempting to complete a timed objective 30 consecutive times just to continue the story (I am looking at you GTA).  Yeah, I know, this type may be targeted by me due to my gaming futility.  But regardless if I stink, it wouldn’t kill the developers to throw me a few outs, or workarounds, at the very least.
 

Bad Vehicle Missions
  
Mass Effect screenshot

Driving that Mako in the original Mass Effect was anything but enjoyable.

I love driving a rad car/boat/ship/etc. as much as the next guy, but it needs to be properly executed. There are very few things worse than sticking it to the man with a crappily controlled mode of transportation. It is frustrating as hell to maneuver a poorly engineered (programmed) POS, but on top of that to expect us to achieve any sort of objective is ludicrous.  I don’t care if it is a horse, hover craft, whatever, please triple the time you spend on QA testing in this area prior to incorporating into any game.  Like my parents preached to me as an adolescent, just because you can do something son doesn’t necessarily mean you should (a lesson Mass Effect 2 thankfully took to heart).
 

Escort Missions

 
Resident Evil 4 screenshot

Zombie killing machine one moment, protecting an innocent the next.  Shame on you RE 4.

You know the drill.  Deliver some random, computer controlled being/convoy from Point A to Point B, hoping they don’t get massacred along the way.  I think developers want us to feel some type of emotional attachment to these NPC idiots.  First off, I really don’t give a rat’s ass if they get butchered – I am just doing this quest for the loot and experience points.  Secondly, if you are going to burden me with this dolt, at least program them properly.  It’s bad enough that I have to protect someone who only has a sliver of HP/protection to begin with compared to our foes, but then you saddle them with programming afflictions as well.  All of them are either slow of foot, unfocused, confused or too brave for their own good.  Give them (and me) a fighting chance for goodness sake!
 

 
I realize that I may be somewhat venting due to the cruel twist of fate that befell my gaming session this weekend.  Regardless, every gamer out there has certain types of missions that they absolutely hate.  I’d love to hear about yours, but I just found out that my lady friend scheduled a dinner party for this evening (without my knowledge) and I have to run.  I guess the internal recharging for this INTJ is coming to an end.

That ‘stealth assignment’ for my Two Worlds II warrior is looking pretty good to me right about now.  :)
 

What Gaming Missions Do You Completely Hate?


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       Category : Gaming Takes & Reviews       Tags : , ,

What’s Cookin’: 22-Jan-11           Added on 22-Jan-11



Hello all.

 

Although it has been a while since my last What’s Cookin’ post, many exciting changes have occurred within the past year for our VGCL website.  We have not been slouches at all, but have been hard at work.  This article gives a little summary of those past happenings, as well as what we have planned for the immediate future.

 

Updates

  • Tan (Keith) joined our VGCL team this past year.  In addition to his outstanding expertise and passion for console hardware, his impressive literary skill compliments our team perfectly.  Ensure to check out his VGCL Crewcast to experience first hand his considerable insight and writing prowess.
  • The Main Menu system has been updated to reflect consoles/items that we are still working on.  I have appended any console\article that is not completed with "(coming soon)".  Hopefully this will end some of the frustrations that I know you (our visitor) have been experiencing.
  • Fixed the 404 Error that some were experiencing when navigating away from one of our blog posts to another page on our site.
  • Redesigned the Articles Menu to include some of our blog content.  Some great writings were getting lost in our blogs that deserved to be featured a bit more.  We also wanted to share some of our general gaming thoughts to allow everyone the opportunity to get to know us a little better.
  • Blogs have been redesigned to include Categories, Tags and ArchivesTan was definitely the driver on this and I think he was spot on with his thinkings.  I am extremely happy that the end result and I sincerely believe that this will enhance your experience while navigating our blogs.
  • We decided to remove any external Youtube videos and replace them with additional hardware pictures\game screen shots.  Tan brought up the fact that it is extremely annoying when Youtube video links are no longer valid.  Not too mention that maintaining this aspect of VGCL was (is) going to be an ongoing nightmare, this item was quickly taken off the backburner.  This task was arduous since each custom written console page required editing (VGCL is not DB driven).  In time we may add our own video content, which would obviously be under our direct control.
  • Various console\blog\article postings. 

 

Current Workings

  • Develop Blog Archive to display a preview of the respective articles.
  • We are in the process of completing the Prototype Central article.  This will basically take a snapshot look at consoles that became ‘vaporware’ along with early designs of the systems we enjoy to this day.
  • The following console pages are nearing completion: PC-50X Family, Mattel Intellivision, Nintendo 64DD, Fairchild Channel F and the NEC PC Engine SuperGrafx.

 

As always, our goal is to provide the best video game hardware information that the internet has to offer.  Thank you for your support as we continue to enhance VGCL and keep the history of the console alive for all.

 

Happy gaming all and I’ll touch base again soon.

 

MG


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       Category : What's Cookin'       Tags : ,

The Perfect Storm           Added on 27-Nov-10


The Perfect Storm

 
For nearly two generations, the console world has been dominated by the big three – Nintendo, Sony and Microsoft. All have produced fine systems in their own right, introducing new technology and innovations to our gaming universe. That being said, the availability of viable alternatives has been virtually nonexistent for the past decade. Outside of a few niche systems (XaviXPORT, et. al.), the Big Three have reaped the benefits of conducting business within a pseudo monopolistic environment. If history truly repeats itself, this technological bottleneck may be nearing the end of its cycle.
 

 

 
Throughout the video gaming era, console wars tend to erupt when a significant breakthrough occurs in a complimentary industry. Whether it is the development of a new microprocessor or the introduction of an enhanced media format, competition increases as manufacturers look to capitalize on emerging technologies. Many of these ventures have been less than successful, but every now and again a new face can rise to prominence. Microsoft and Sony are prime examples of this. Current advancements in autostereoscopy (3D display without use of peripherals) and motion/voice controlled interaction may provide the requisite window of opportunity for the next video gaming juggernaut.

For any company to take advantage of this potential opening, a perfect storm must occur with the convergence of the following attributes: Financial Wherewithal, Technological Expertise, Brand Recognition and Visionary Leadership.

Financial Wherewithal

 
Needless to say, entry into the video game hardware market is an extremely expensive endeavor. In addition to the assumed R&D, marketing, manufacturing, and associated overhead expense of producing a new system (which in and of itself is staggering), any prospective company must be able to withstand significant losses during the initial product launch and those incurred throughout its developmental phase. Such investment necessitates a long term fiscal commitment, coupled with the experience to successfully develop\execute the base economic model.
 

Technological Expertise

 
The ability to take advantage of existing in-house resources is almost a necessity. Companies able to redeploy and\or repurpose established assets gain significant financial flexibility due to lowered expenses in those synergistic areas. The core competencies of an organization must not only be complimentary in nature, but be realized directly within the hardware of any prospective new system.
 

Brand Recognition

 
This past decade has been economically challenging to say the least. The general public is discerning as ever regarding discretionary purchases. Price will always play a significant role in these buying decisions, but trust in the brand has become equally, if not more, important. This would be especially true for a new product entry in a market not normally associated with said company. Consumers, along with shareholders, need to have confidence in a corporation prior to supporting any new venture, especially one that might be viewed as risky.
 

Visionary Leadership


Obviously, this is an absolute necessity for any entity to be successful. The ability to not only anticipate, but more importantly to meet, the long-term demand of the consumer is critical in maintaining\obtaining superiority over the competition. The leadership team must have excellent foresight, but also the mettle to follow through and effectively sell their vision to all vested parties.
 

The following lists a few companies, all of which have varied historical ties to the video game console industry, which fit this speculative profile.

  

 

 
This giant is no stranger to the video game market.  In addition to releasing their moderately successful CD-i line of consoles during the 1990s, Philips was the official distributor and manufacturer of the Magnavox Odyssey 2 video game system in Europe (VideoPac).  Philips has long been an innovator within the electronics industry, creating the Laser Disc format and then subsequently developing, in conjunction with Sony and others, the optical disc formats we enjoy today (CD, DVD, Blu-ray).  Their portfolio is extremely diversified, with almost 45% of total annual sales derived from their Healthcare division, which in fact specializes in Imaging Systems and Devices (potential 3D gaming applications).
 

  

 

 
Another industry behemoth, Toshiba has long been a leader in the manufacturing and development of electronic devices and systems.  They have been known to invest in emerging technologies, such as the NUON and their patented HD-DVD disc format.  Their purchase of Westinghouse Electric Company, one of the world’s largest producers of nuclear energy, in 2006 is a prime example of their visionary culture.  They are currently at the forefront of 3D-TV evolution, unveiling the first peripheral-free sets this past October, 2010.
 

  

 

 
If there is one company that truly excels in building, and maintaining, consumer loyalty, look no further than Apple, Inc.  Since their inception in 1976, Apple has continually introduced new products that challenge the traditional offerings of its competitors.  This sprit of change, coupled with excellent manufacturing, marketing and support, has garnered them an extremely devoted customer base.  Though their last venture into the video game market was disastrous (the Pippin, licensed to Bandai), this company is not afraid to step outside the proverbial box.
 

  

 

 
The entertainment world has changed considerably over the past decade.  Video games are no longer the red headed step child of their box office counterpart(s) – they are now partners.  Continued advancements in CGI (computer-generated imagery) and further integration within each medium provides excellent leveraging opportunities.  Time Warner’s diversified portfolio provides them the ability to maximize the productivity of existing, internal resources.  Let’s not forget that Warner also has a little history in the video game hardware market – they owned Atari from 1976-1984.
 

  

 

 
Yes, this is the dark horse, sentimental entry in this company list.  After a successful run throughout the 1980s and 1990s, Sega bowed out of the console war after their release of the Dreamcast system in 1999 due to significant company debt.  They have since rebounded as a third party, multi-platform software distributor.  Rumors of a new, propriety handheld system have recently surfaced, resulting in a flurry of internet chatter as to the possibility of Sega reentering the hardware arena.
 

  

The above list is purely theoretical in nature. Research was conducted in compiling the prospective candidates, but by no means should this be viewed as anything but an educated conjecture. In all honesty, as market conditions change, successful companies have the ability to adapt and shift focus to meet consumer demand and maintain profitability. For all we know, the next juggernaut console may be named one of the following:

OK, I grant you that last entry (SX2) might be a bit of a stretch.  But the truth is, the next household name may come from a complete unknown, as has been demonstrated in the past.  At the end of the day, new competition only enhances our video gaming experience and advances technology.  In today’s age, a true perfect storm must occur for this to happen.  Who will surprise us?
 
 

Outside of the Big Three, who do you think could potentially be the next hardware giant?


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       Category : Industry Reflections       Tags : , , , , ,

Gaming Flashback: Vintage PC Gaming & Memory Management           Added on 26-Nov-10


Vintage PC Gaming & Memory Management

 
After enduring countless badgering sessions from my lady friend, I finally relented this past weekend and agreed to clean up her computer. Mind you I am not a selfish person, but she is rather “download” happy and I was relatively sure this stint was not going to be a quick enema of the Startup menu. Sad to say, I was not disappointed.

After adjusting her desk chair for normal human use (she is only 5′ tall), I proceeded to fire up her PC and was greeted (after 5 minutes of boot time) with a plethora of system tray icons – 18 in total! Her system was so crippled and memory starved that ToolTips displayed after a 20 second delay. Needless to say I was disgusted by this mess, but at the same time rather invigorated by the challenge of freeing up precious RAM for this abused Compaq Presario. The task at hand reminded me of the old days when memory management and PC gaming went hand-in-hand.
 

 
I bought my first personal computer back in 1989, an IBM PC compatible Packard Bell 386. This set me back $1,689 and truly had me living on white bread and generic peanut butter for the entire 12 month financing period. I didn’t care – PC Gaming (at that time) blew away anything that was available on the consoles. I assumed that software for this new device would be basically like their console counterparts (plug-n-play), just with vastly superior graphics and game play. I dove into this technological pool head first with eager anticipation. My exuberance quickly changed to one of confusion after installing my first game, Quest for Glory I: So You Want To Be A Hero. Upon typing in the executable command (there were no menus back then), I was greeted with the DOS text message: “Insufficient memory to perform requested operation“, quickly followed by:

Just like a blank Word document is to an author with writer’s block, this flashing prompt was intimidating to say the least. To this computing nubile, this was the modern day equivalent of the Windows Blue Screen of Death. I had no idea how to respond to that relentless blinking cursor. A lesson was quickly learned while I blankly stared at the monochrome display: a certain proficiency in the abstruse DOS language would be required if I wanted to partake in PC Gaming.

You have to remember that Windows (or Mac/Linux/etc.) was not a standard in 1989 – it was basically DOS. There were no memory optimization programs at the time. You were left to your own devices to configure the allocation of this precious resource known as RAM. There was but one method available to monitor this critical component – the beloved MEM command (sample shown below).

The key for early PC Gaming was to free as much Conventional Memory as possible, while ensuring that you still loaded your various device drivers (mouse, CD drive, sound card, etc.). This was accomplished by the editing of two critical system files – Autoexec.bat and Config.sys. Let me tell you, this was not an easy task and was basically a trial and error procedure. I won’t bore you with the details, but for nostalgic purposes and as a tribute to us old farts here is a sample screen shot.

Basically it became a game of Tetris while you juggled various commands/drivers into the High Memory Area to relieve the strain on the core resources of the system for applications. This “Quest for Memory” became almost an obsession during the era of vintage PC gaming. I vividly remember the first time I was able to get my Conventional Memory above the magical 600KB threshold – man was I stoked!!

Though it is true that managing RAM is just as important in today’s modern age of PC Gaming, I can’t really say that I received the same level of satisfaction once I got done lobotomizing my lady friend’s computer. Sure, I was happy with the end result but it did not resonate the pure joy that accompanied like accomplishments back in the day.

After this past weekend, I am glad that this mundane task is not as arduous as it once was. That being said, the pure adrenaline rush that I experienced in finally being able to fire up Quest for Glory will always hold a special place in my heart.

Thanks for taking a trip down the PC Gaming memory lane with me.



What are your fond memories of Vintage PC Gaming?


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       Category : Industry Reflections       Tags : , , , ,

 

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